Abilities Masterlist

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Name Activation Ranked Class Tree Source
Adversary Passive Yes NPC AoR Core Rules
All Terrain Driver Passive No Driver AoR Core Rules
Anatomy Lessons Active (Incidental) No Medic AoR Core Rules
Armor Master Passive No Commando AoR Core Rules
Armor Master (Improved) Passive No Commando AoR Core Rules
Bacta Specialist Passive Yes Medic AoR Core Rules
Bad Motivator Active (Action) No Mechanic AoR Core Rules
Balance Active (Maneuver) No Force-Sensitive AoR Core Rules
Basic Combat Training Passive No Recruit AoR Core Rules
Black Market Contacts Active (Incidental) Yes Rigger Unknown
Blooded Passive Yes Commando AoR Core Rules
Bodyguard Active (Maneuver) Yes Tactician AoR Core Rules
Bought Info Active (Action) No Quartermaster AoR Core Rules
Brace Active (Maneuver) Yes Gunner Sharpshooter AoR Core Rules
Brilliant Evasion Active (Action) No Pilot Squadron Leader AoR Core Rules
Bypass Security Passive Yes Slicer AoR Core Rules
Careful Planning Active (Action) No Scientist AoR Core Rules
Clever Solution Active (Incidental) No Infiltrator AoR Core Rules
Code Breaker Passive Yes Slicer AoR Core Rules
Command Passive Yes Commodore Squadron Leader AoR Core Rules
Commanding Presence Passive Yes Commodore Tactician AoR Core Rules
Confidence Passive Yes Ambassador Commodore Tactician AoR Core Rules
Contraption Active (Action) No Mechanic AoR Core Rules
Convincing Demeanor Passive Yes Agitator AoR Core Rules
Coordinated Assault Active (Maneuver) Yes Tactician AoR Core Rules
Creative Killer Passive No Recruit AoR Core Rules
Crippling Blow Active (Incidental) No Sharpshooter AoR Core Rules
Dead to Rights Active (Incidental) No Pilot AoR Core Rules
Dead to Rights (Improved) Active (Incidental) No Pilot AoR Core Rules
Deadly Accuracy Passive Yes Sharpshooter AoR Core Rules
Debilitating Shot Active (Incidental) No Gunner AoR Core Rules
Dedication Passive Yes Most Classes AoR Core Rules
Defensive Driving Passive Yes Driver Pilot Squadron Leader AoR Core Rules
Defensive Slicing Passive Yes Slicer AoR Core Rules
Defensive Slicing (Improved) Passive No Slicer AoR Core Rules
Defensive Stance Active (Maneuver) Yes Infiltrator AoR Core Rules
Disorient Passive Yes Scout AoR Core Rules
Dodge Active (Out of Turn) Yes Ambassador Medic Infiltrator AoR Core Rules
Durable Passive Yes Commando Gunner AoR Core Rules
Dynamic Fire Active (Incidental) No Recruit AoR Core Rules
Enduring Passive Yes Gunner Mechanic Recruit AoR Core Rules
Exhaust Port Active (Incidental) No Gunner AoR Core Rules
Expert Tracker Passive Yes Sharpshooter AoR Core Rules
Familiar Suns Active (Maneuver) No Commodore Scout AoR Core Rules
Feral Strength Passive Yes Commando AoR Core Rules
Field Commander Active (Action) No Squadron Leader Tactician AoR Core Rules
Field Commander (Improved) Passive No Squadron Leader Tactician AoR Core Rules
Fine Tuning Passive Yes Driver Mechanic AoR Core Rules
Fire Control Active (Maneuver) No Commodore AoR Core Rules
Forager Passive No Medic Scout AoR Core Rules
Force of Will Active (Incidental) No Force-Sensitive AoR Core Rules
Force Rating Passive Yes Force-Sensitive AoR Core Rules
Form on Me Passive No Squadron Leader AoR Core Rules
Frenzied Attack Active (Incidental) Yes Infiltrator AoR Core Rules
Full Stop Active (Maneuver) No Driver Squadron Leader AoR Core Rules
Full Throttle Active (Action) No Driver Pilot AoR Core Rules
Full Throttle (Improved) Active (Maneuver) No Driver Pilot AoR Core Rules
Full Throttle (Supreme) Passive No Driver Pilot AoR Core Rules
Galaxy Mapper Passive Yes Commodore Pilot AoR Core Rules
Gearhead Passive Yes Driver Mechanic AoR Core Rules
Greased Palms Active (Maneuver) Yes Quartermaster AoR Core Rules
Grit Passive Yes Most Classes AoR Core Rules
Hard Headed Active (Action) Yes Mechanic Saboteur AoR Core Rules
Hard Headed (Improved) Active (Action) No Mechanic Saboteur AoR Core Rules
Heightened Awareness Passive No Scout AoR Core Rules
Heroic Fortitude Active (Incidental) No Commando Gunner AoR Core Rules
Hidden Storage Passive Yes Scientist AoR Core Rules
Hold Together Active (Out of Turn) No Commodore Mechanic AoR Core Rules
Incite Rebellion Active (Action) No Agitator AoR Core Rules
Indistinguishable Passive Yes Ambassador Force-Sensitive AoR Core Rules
Insight Passive No Force-Sensitive AoR Core Rules
Inspiring Rhetoric Active (Action) No Ambassador AoR Core Rules
Inspiring Rhetoric (Improved) Passive No Ambassador AoR Core Rules
Inspiring Rhetoric (Supreme) Active (Incidental) No Ambassador AoR Core Rules
Intense Focus Active (Maneuver) No Quartermaster Scientist AoR Core Rules
Intense Presence Active (Out of Turn) No Ambassador AoR Core Rules
Intimidating Active (Out of Turn) Yes Agitator AoR Core Rules
Inventor Passive Yes Scientist AoR Core Rules
Invigorate Active (Incidental) No Force-Sensitive AoR Core Rules
It’s Not That Bad Active (Out of Turn) No Medic AoR Core Rules
Jump Up Active (Incidental) No Infiltrator Recruit AoR Core Rules
Jury Rigged Passive Yes Gunner AoR Core Rules
Kill With Kindness Passive Yes Ambassador AoR Core Rules
Knockdown Passive No Commando Infiltrator AoR Core Rules
Know Somebody Active (Incidental) Yes Quartermaster AoR Core Rules
Knowledge Specialization Active (Incidental) Yes Scientist AoR Core Rules
Known Schematic Active (Maneuver) No Commodore AoR Core Rules
Let’s Ride Active (Incidental) No Pilot Scout Squadron Leader AoR Core Rules
Lethal Blows Passive Yes Sharpshooter AoR Core Rules
Master Doctor Active (Incidental) No Medic AoR Core Rules
Master Driver Active (Incidental) No Driver AoR Core Rules
Master Grenadier Passive No Saboteur AoR Core Rules
Master Leader Active (Incidental) No Squadron Leader AoR Core Rules
Master Merchant Active (Incidental) No Quartermaster AoR Core Rules
Master of Shadows Active (Incidental) No Infiltrator AoR Core Rules
Master Pilot Active (Incidental) No Pilot AoR Core Rules
Master Slicer Active (Incidental) No Slicer AoR Core Rules
Master Starhopper Active (Incidental) No Commodore AoR Core Rules
Mental Fortress Active (Incidental) No Scientist Slicer AoR Core Rules
Natural Brawler Active (Incidental) No Infiltrator AoR Core Rules
Natural Charmer Active (Incidental) No Ambassador AoR Core Rules
Natural Doctor Active (Incidental) No Medic AoR Core Rules
Natural Driver Active (Incidental) No Driver AoR Core Rules
Natural Enforcer Active (Incidental) No Agitator AoR Core Rules
Natural Hunter Active (Incidental) No Scout AoR Core Rules
Natural Leader Active (Incidental) No Tactician AoR Core Rules
Natural Marksman Active (Incidental) No Sharpshooter AoR Core Rules
Natural Negotiator Active (Incidental) No Quartermaster AoR Core Rules
Natural Outdoorsman Active (Incidental) No Commando Tactician AoR Core Rules
Natural Pilot Active (Incidental) No Pilot AoR Core Rules
Natural Programmer Active (Incidental) No Slicer AoR Core Rules
Natural Rogue Active (Incidental) No Infiltrator AoR Core Rules
Natural Scholar Active (Incidental) No Scientist AoR Core Rules
Natural Tinkerer Active (Incidental) No Mechanic AoR Core Rules
Nobody’s Fool Passive Yes Ambassador Agitator AoR Core Rules
Outdoorsman Passive Yes Recruit Tactician AoR Core Rules
Overwhelm Defenses Active (Incidental) Yes Gunner AoR Core Rules
Physical Training Passive Yes Commando AoR Core Rules
Plausible Deniability Passive Yes Agitator AoR Core Rules
Point Blank Passive Yes Commando AoR Core Rules
Powerful Blast Passive Yes Saboteur AoR Core Rules
Quick Draw Active (Incidental) No Recruit Tactician AoR Core Rules
Quick Fix Active (Incidental) No Sharpshooter AoR Core Rules
Quick Strike Passive Yes Scout Squadron Leader AoR Core Rules
Rapid Reaction Active (Out of Turn) Yes Driver Commodore AoR Core Rules
Rapid Recovery Passive Yes Pilot Saboteur Scout AoR Core Rules
Redundant Systems Active (Action) No Mechanic AoR Core Rules
Researcher Passive Yes Scientist AoR Core Rules
Resolve Passive Yes Saboteur Slicer AoR Core Rules
Respected Scholar Passive Yes Scientist AoR Core Rules
Scathing Tirade Active (Action) No Agitator AoR Core Rules
Scathing Tirade (Improved) Passive No Agitator AoR Core Rules
Scathing Tirade (Supreme) Active (Incidental) No Agitator AoR Core Rules
Second Wind Active (Incidental) Yes Recruit Saboteur AoR Core Rules
Selective Detonation Active (Incidental) Yes Saboteur AoR Core Rules
Sense Danger Active (Incidental) No Force-Sensitive AoR Core Rules
Shortcut Passive Yes Scout AoR Core Rules
Side Step Active (Maneuver) Yes Tactician AoR Core Rules
Situational Awareness Passive No Squadron Leader AoR Core Rules
Sixth Sense Passive No Ambassador AoR Core Rules
Skilled Jockey Passive Yes Driver Pilot AoR Core Rules
Skilled Slicer Active (Incidental) No Slicer AoR Core Rules
Sleight of Mind Passive Yes Force-Sensitive AoR Core Rules
Smooth Talker Active (Incidental) Yes Quartermaster AoR Core Rules
Sniper Shot Active (Maneuver) Yes Sharpshooter AoR Core Rules
Soft Spot Active (Incidental) No Infiltrator AoR Core Rules
Solid Repairs Passive Yes Commodore Mechanic AoR Core Rules
Sound Investments Passive Yes Quartermaster AoR Core Rules
Spare Clip Passive No Gunner Recruit AoR Core Rules
Speaks Binary Passive Yes Scientist AoR Core Rules
Stalker Passive Yes Scout AoR Core Rules
Steely Nerves Active (Incidental) No Ambassador AoR Core Rules
Stim Application Active (Action) No Medic AoR Core Rules
Stim Application (Improved) Active (Incidental) No Medic AoR Core Rules
Stim Application (Supreme) Passive No Medic AoR Core Rules
Stimpack Specialization Passive Yes Medic AoR Core Rules
Street Smarts Passive Yes Agitator AoR Core Rules
Stroke of Genius Active (Incidental) No Scientist AoR Core Rules
Strong Arm Passive No Commando AoR Core Rules
Stunning Blow Active (Incidental) No Infiltrator AoR Core Rules
Stunning Blow (Improved) Active (Incidental) No Infiltrator AoR Core Rules
Superior Reflexes Passive No Quartermaster AoR Core Rules
Surgeon Passive Yes Medic AoR Core Rules
Swift Passive No Tactician AoR Core Rules
Tactical Combat Training Passive No Recruit AoR Core Rules
Targeted Blow Active (Incidental) No Sharpshooter AoR Core Rules
Technical Aptitude Passive Yes Slicer AoR Core Rules
Time to Go Active (Out of Turn) No Saboteur AoR Core Rules
Time to Go (Improved) Active (Out of Turn) No Saboteur AoR Core Rules
Tinkerer Passive Yes Scientist AoR Core Rules
Touch of Fate Active (Incidental) No Force-Sensitive AoR Core Rules
Toughened Passive Yes Most Classes AoR Core Rules
Tricky Target Passive No Driver Pilot Squadron Leader AoR Core Rules
True Aim Active (Maneuver) Yes Gunner Sharpshooter AoR Core Rules
Uncanny Reactions Passive Yes Force-Sensitive AoR Core Rules
Uncanny Senses Passive Yes Force-Sensitive AoR Core Rules
Unstoppable Passive No Commando AoR Core Rules
Utility Belt Active (Incidental) No Scientist Scout AoR Core Rules
Vehicle Combat Training Passive No Recruit AoR Core Rules
Well Rounded Passive Yes Medic AoR Core Rules
Well Traveled Passive No Recruit AoR Core Rules
Wheel and Deal Passive Yes Quartermaster AoR Core Rules
Works Like a Charm Active (Incidental) No Ambassador AoR Core Rules
Beast Wrangler Passive Yes Beast Rider Stay on Target
Bolstered Armor Passive Yes Rigger Stay on Target
Corellian Sendoff Active (Action) No Hotshot Stay on Target
Corellian Sendoff (Improved) Passive No Hotshot Stay on Target
Customized Cooling Unit Passive Yes Rigger Stay on Target
Expert Handler Passive Yes Beast Rider Stay on Target
Fancy Paint Job Passive No Rigger Stay on Target
Fortified Vacuum Seal Passive Yes Rigger Stay on Target
High-G Training Active (Incidental, Out of Turn) Yes Hotshot Stay on Target
Koiogran Turn Active (Maneuver) No Hotshot Stay on Target
Larger Project Passive Yes Rigger Stay on Target
Not Today Active (Incidental, Out of Turn) No Rigger Stay on Target
Overstocked Ammo Passive Yes Rigger Stay on Target
Reinforced Frame Passive No Rigger Stay on Target
Second Chances Active (Incidental) Yes Hotshot Stay on Target
Showboat Active (Incidental) No Hotshot Stay on Target
Signature Vehicle Passive No Rigger Stay on Target
Soothing Tone Active (Action) No Beast Rider Stay on Target
Spur Active (Action) No Beast Rider Stay on Target
Spur (Improved) Active (Maneuver) No Beast Rider Stay on Target
Spur (Supreme) Passive No Beast Rider Stay on Target
Tuned Maneuvering Thrusters Passive Yes Rigger Stay on Target
Bad Press Active (Action) No Propagandist Desperate Allies
Blackmail Active (Incidental, Out of Turn) No Advocate Desperate Allies
Contingency Plan Active (Incidental, Out of Turn) No Advocate Desperate Allies
Cutting Question Active (Incidental) No Propagandist Desperate Allies
Discredit Active (Action) No Advocate Desperate Allies
Encoded Communique Passive No Analyst Desperate Allies
Encouraging Words Active (Incidental, Out of Turn) No Advocate Instructor Desperate Allies, Lead by Example
In the Know Passive Yes Propagandist Desperate Allies
In the Know (Improved Active (Action) No Propagandist Desperate Allies
Informant Active (Incidental) No Propagandist Desperate Allies
Interjection Active (Incidental, Out of Turn) No Advocate Desperate Allies
Know-it-all Active (Incidental) No Analyst Desperate Allies
Plausible Deniability (Improved) Active (Action) No Advocate Desperate Allies
Positive Spin Passive Yes Propagandist Figurehead Desperate Allies, Lead by Example
Positive Spin (Improved) Active (Action) No Propagandist Desperate Allies
Researcher (Improved) Passive No Analyst Strategist Desperate Allies, Lead by Example
Supporting Evidence Passive Yes Advocate Analyst Desperate Allies
Thorough Assessment Active (Action) No Analyst Strategist Desperate Allies, Lead by Example
Twisted Words Active (Incidental, Out of Turn) No Advocate Desperate Allies
Valuable Facts Active (Action) No Analyst Desperate Allies
Bodyguard (Improved) Active (Incidental, Out of Turn) No Instructor Vanguard Lead by Example, Forged in Battle
Calm Commander Passive No Figurehead Lead by Example
Clever Commander Passive No Strategist Lead by Example
Commanding Presence (Improved) Active (Action) No Figurehead Lead by Example
Conditioned Passive Yes Instructor Vanguard Lead by Example, Forged in Battle
Confidence (Improved) Passive No Figurehead Lead by Example
Master Instructor Active (Incidental, Out of Turn) No Instructor Lead by Example
Master Strategist Active (Incidental, Out of Turn) No Strategist Lead by Example
Natural Instructor Active (Incidental) No Instructor Lead by Example
Ready for Anything Passive Yes Strategist Lead by Example
Ready for Anything (Improved) Passive No Strategist Lead by Example
That’s How It’s Done Active (Incidental) Yes Instructor Lead by Example
Well Read Passive Yes Strategist Lead by Example
Ambush Active (Maneuver) No Trailblazer Forged in Battle
Barrage Passive Yes Heavy Forged in Battle
Blind Spot Passive No Trailblazer Forged in Battle
Bodyguard (Supreme) Passive No Vanguard Forged in Battle
Burly Passive Yes Heavy Forged in Battle
Cunning Snare Active (Action) No Trailblazer Forged in Battle
Heavy Hitter Active (Incidental) No Heavy Forged in Battle
Heroic Resilience Active (Incidental, Out of Turn) No Heavy Forged in Battle
Moving Target Passive Yes Vanguard Forged in Battle
One with Nature Passive No Trailblazer Forged in Battle
Prime Positions Passive Yes Trailblazer Forged in Battle
Prey on the Weak Passive Yes Trailblazer Forged in Battle
Rain of Death Active (Maneuver) No Heavy Forged in Battle
Seize the Initiative Active (Maneuver) No Vanguard Forged in Battle
Suppressing Fire Passive Yes Vanguard Forged in Battle

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Abilities Masterlist

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