Skills Masterlist

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Astrogation Intellect Interstellar and interplanitary navigation, galactic geography, and hyperspace routes, craft, and commerce
Athletics Brawn Climbing, swimming, jumping, sprinting, and endurance.
Brawl Brawn Unarmed combat or combat with natural weapons.
Charm Presence Persuasion through flattery, flirting or grace, and seduction.
Coercion Willpower Non-openly hostile threats, interrogation, and torture.
Computers Intellect Use of electronics to affect systems, slicing and identifying sliced code, altering droid programming, recovering data from physically damaged systems.
Cool Presence Initiative when allowed preparation, cutting though nicities to the nitty-gritty, benefits for not running headlong into a situation.
Coordination Agility Reduce damage from falling, walking across narrow surfaces, getting through tight places, escaping from restraints.
Deception Cunning Misleading characters, feinting in battle, leaving falls trails when escaping.
Discipline Willpower Ability to act normally under stress, control reactions to fear, resist temptation, and sorting truth from lie.
Gunnery Agility Using non-carryable armaments as well as targetting systems.
Knowledge (Core Worlds) Intellect Identify accents, dress, and mannerisms, discern correct cultural cues from core world cultures, and identify markets for goods and the illegality of goods
Knowledge (Education) Intellect Interacting with a government entity, employ basic scientific knowledge, did your character pass basic GE classes.
Knowledge (Lore) Intellect Decipher ancient text or contextualize information, and knowledge of legends and ancient heros
Knowledge (Outer Rim) Intellect Identifying planets with particular resource or service within the rim, find goods outside imperial scrutiny, interact with outer rim natives
Knowledge (Underworld) Intellect Identify worlds best for illegal services, determine methods of going about illegal activities, establish contacts.
Knowledge (Warfare) Intellect Knowledge of tactics and strategy, recalling significant figures and events in historic battles.
Knowledge (Xenology) Intellect Knowledge of how to interact with different species, determining weak points and biological systems, offer appropriate environmental considerations to other species.
Leadership Presence Ability to rally fearful allies, sway a crowd in your favor, or bring surrendered enemies under your banner.
Mechanics Intellect Repair devices that have suffered physical damage, identifying parts and tools necissary for repair as well as cost, and constructing new devices from componenets.
Medicine Intellect Routine first aid, ability to treat poison and diseases, and perform surgery, cybernetic augmentations, and psychotherapy.
Melee Brawn Use of non-ranged weaponry in close quarters fighting.
Negotiation Presence Barter for goods and services, sell goods or services, create an agreement or treaty (Opposed check for better end of the agreement)
Perception Cunning Notice traps, ambushes, or subtle clues, oppose skulduggery checks, and survey targets.
Piloting (Planetary) Agility Decipher controls of a foreign craft, and competative checks when racing in atmosphere (includes chases)
Piloting (Space) Agility Competative checks when racing or chasing with no atmosphere, tactical movement in space conflict.
Ranged (Heavy) Agility Two handed ranged weapons including rifles, usually with longer range and heavier damage
Ranged (Light) Agility One handed ranged weapons such as pistols with shorter range and easy concealment.
Resilience Brawn Staying awake without sleep, resisting the effects of poison, mitigate the effects of a hostile environment, resist the effects of dehydration and/or malnutrition
Skulduggery Cunning Picking a lock or pocket, avoiding security systems, identifying vulnerable aspects of a security system.
Stealth Agility Attempting to hide from opponents, shadowing individuals, and hiding objects or people from the attention of others.
Streetwise Cunning Looking for black market merchants, picking up on cues from unsavory people or groups including references, knowing how to approach such a group without coming across as a threat.
Survival Cunning Identifying safe food, potable water, or shelter in a natural environment, understand and prepare for weather patterns.
Vigilance Willpower Initiative without preparation, checking preparation (do you have this peice of gear that may have been assumed)

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Skills Masterlist

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