SW - Character Building Resources
The galaxy doesn’t stop moving just because a character needs a break. To achieve their objectives, characters must have the perseverance to overcome the most challenging obstacles. These can include sleep deprivation, hideous climates, and malnutrition. Characters might also ingest toxins, either inadvertently when scavenging for food or due to the malicious actions of an infiltrator.
Resilience represents a character’s physical fortitude against all threats of this sort. This skill reflects the body’s ability to be pushed beyond reasonable limits. When characters make a Resilience check, their actions are typically taking them into situations that most would consider bad ideas.
- When a character attempts to go without sleep for
significantly longer than is healthy for his species,
he must make a Resilience check to remain awake.
- If a character ingests a toxin, he uses Resilience to
resist its effects.
- When a character endures prolonged exposure to
a hostile environment—such as heat, cold, or toxic
pollution—the consequences may be mitigated
with a successful Resilience check.
- Dehydration and malnutrition can quickly leave a
character badly fatigued, and Resilience protects
The difficulty for a Resilience check is based upon the severity of the effects that the character attempts to overcome. Going 24 hours without sleep could add only a single Difficulty die but marching across Hoth in a vicious blizzard should be far more difficult.
Extra Success on a Resilience check may be used to extend the effects of the success, so that the character may persevere for a longer period of time before needing to make an additional check.
An Advantage earned on a Resilience check may be used to identify a way for the character and his allies to reduce the difficulty of future checks against the same threat, while a Triumph may be spent to recover 3 strain as the character resolves to work through the adversity.
The GM may spend Threats generated during a Resilience check to overburden the character, inflicting penalties on subsequent checks. Despair may be spent to inflict a wound or a minor Critical Injury on the character as he succumbs to the harsh conditions.