SW - Character Building Resources
The Streetwise skill represents the instinctive understanding that comes from a lifetime living in the less than- savory parts of the galaxy. While a few manage to learn the signs and develop gut instincts through careful study and association with those who have lived this hard life, most come about this information through the school of hard knocks. If a character expects to use the complex network of the criminal underworld (and survive), he must learn to speak its language and recognize the roles of those involved.
- If a character is looking for a merchant who specializes
in unsavory goods or illicit services, such a merchant
may be located through a Streetwise check.
- Streetwise represents a character’s instinct for
picking up on subtle cues in the language and attitudes
of those who operate outside of legal structures.
It may be used to understand particular references
- When dealing with criminals or underworld elements,
knowing how to approach them and open
a conversation without coming across as a threat
Generally, Knowledge (Underworld) governs specific information and facts involving criminals and underworld elements. Streetwise governs how to use that information effectively, and how to operate in any criminal environment. Extra Success on a Streetwise check may be used to reduce the time or funds required to obtain the item, service, or information sought.
Advantage may reveal additional rumors or alternative sources that can be used to find something. Triumph may be spent to earn the character a semi-permanent contact on the street, someone to whom the character may turn for information regularly with a reasonable assurance of trust.
The GM may spend Threat generated during a Streetwise check to seed the gathered information with minor falsehoods, representing the ever-changing nature of information passed by word of mouth on the street. Despair may be spent to represent a character letting slip details about himself or the information he seeks, information that may be picked up by an adversary.